sprite-expert
CommunityMaster GBDK sprite creation and management.
AuthorMatthieuGagne
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill streamlines the complex process of creating, loading, and rendering sprites for Game Boy Color projects, ensuring efficient use of memory and hardware capabilities.
Core Features & Use Cases
- Sprite Asset Pipeline: Guides users through the Aseprite-to-C array conversion process.
- Sprite Pool Management: Explains how to use the OAM sprite pool for dynamic sprite allocation.
- GBDK Sprite API: Details the correct functions for sprite manipulation and VRAM loading.
- Use Case: When adding a new enemy character to the game, this Skill will guide you through creating its Aseprite art, converting it to C data, and integrating it into the game using the sprite pool and GBDK functions.
Quick Start
Use the sprite-expert skill to add a new player sprite by following the asset pipeline steps.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: sprite-expert Download link: https://github.com/MatthieuGagne/gmb-nuke-raider/archive/main.zip#sprite-expert Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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