horde-wave-logic
CommunitySpawn enemies for Tower Defense & Survival
Authornlelouche
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill automates the complex task of spawning waves of enemies in games, managing their pacing, types, and difficulty scaling to create engaging combat scenarios.
Core Features & Use Cases
- Wave Configuration: Define custom waves using ScriptableObjects for easy designer tweaking.
- Enemy Spawning: Manages the instantiation of enemies with configurable rates and spawn points.
- Difficulty Scaling: Supports gradual increases in enemy numbers and types across waves.
- Use Case: In a Tower Defense game, use this Skill to set up 10 distinct waves, each with increasing numbers of faster or tougher enemies, ensuring a challenging experience for the player.
Quick Start
Use the horde-wave-logic skill to start spawning waves using the default configuration.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: horde-wave-logic Download link: https://github.com/nlelouche/Unity-SkillForge/archive/main.zip#horde-wave-logic Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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