godot-game-loop-waves

Community

Master combat wave progression in Godot.

Authorthedivergentai
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides robust patterns for managing enemy waves, dynamically scaling difficulty, and automating enemy spawning within Godot 4 game development, specifically for wave-based game genres.

Core Features & Use Cases

  • Wave Management: Orchestrates sequential waves of enemies with customizable delays and victory conditions.
  • Dynamic Spawning: Utilizes Marker3D nodes for precise enemy placement and composition-based enemy variety.
  • Designer-Friendly Resources: Employs WaveResource for data-driven wave balancing without code changes.
  • Use Case: Ideal for building survival modes, arena combat, or tower defense games where enemy encounters need structured progression and scaling.

Quick Start

Use the godot-game-loop-waves skill to set up a wave manager for an arena survival game.

Dependency Matrix

Required Modules

None required

Components

scripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-game-loop-waves
Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-game-loop-waves

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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