godot-game-loop-waves
CommunityMaster combat wave progression in Godot.
Software Engineering#game development#godot#game design#wave-based combat#enemy spawning#difficulty scaling
Authorthedivergentai
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides robust patterns for managing enemy waves, dynamically scaling difficulty, and automating enemy spawning within Godot 4 game development, specifically for wave-based game genres.
Core Features & Use Cases
- Wave Management: Orchestrates sequential waves of enemies with customizable delays and victory conditions.
- Dynamic Spawning: Utilizes
Marker3Dnodes for precise enemy placement and composition-based enemy variety. - Designer-Friendly Resources: Employs
WaveResourcefor data-driven wave balancing without code changes. - Use Case: Ideal for building survival modes, arena combat, or tower defense games where enemy encounters need structured progression and scaling.
Quick Start
Use the godot-game-loop-waves skill to set up a wave manager for an arena survival game.
Dependency Matrix
Required Modules
None requiredComponents
scripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-game-loop-waves Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-game-loop-waves Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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