game-development-patterns
OfficialDeterministic game patterns for 60fps combat.
Software Engineering#TypeScript#react-three-fiber#state-machine#game-development#combat-system#60fps#deterministic-physics
AuthorHack23
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill provides a structured approach to building robust game loops and deterministic combat systems for Black Trigram, ensuring maintainable architecture.
Core Features & Use Cases
- Game Loop Architecture: Use a properly clamped delta loop to prevent spiraling death and ensure smooth gameplay.
- Fixed Timestep for Deterministic Physics: Adopt a fixed timestep with an accumulator to guarantee deterministic combat behavior.
- State Machine Architecture: Implement a discriminated union state machine for combat flow with explicit transitions.
- Separation of Concerns: Clearly separate game state, rules, actions, and events from rendering and audio logic.
Quick Start
Configure a minimal combat scene by enabling a clamped game loop, a fixed timestep physics update, and a discriminated union state machine to drive combat flow.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-development-patterns Download link: https://github.com/Hack23/blacktrigram/archive/main.zip#game-development-patterns Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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