game-development-patterns

Official

Deterministic game patterns for 60fps combat.

AuthorHack23
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill provides a structured approach to building robust game loops and deterministic combat systems for Black Trigram, ensuring maintainable architecture.

Core Features & Use Cases

  • Game Loop Architecture: Use a properly clamped delta loop to prevent spiraling death and ensure smooth gameplay.
  • Fixed Timestep for Deterministic Physics: Adopt a fixed timestep with an accumulator to guarantee deterministic combat behavior.
  • State Machine Architecture: Implement a discriminated union state machine for combat flow with explicit transitions.
  • Separation of Concerns: Clearly separate game state, rules, actions, and events from rendering and audio logic.

Quick Start

Configure a minimal combat scene by enabling a clamped game loop, a fixed timestep physics update, and a discriminated union state machine to drive combat flow.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-development-patterns
Download link: https://github.com/Hack23/blacktrigram/archive/main.zip#game-development-patterns

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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