godot-enemies
OfficialMaster enemy AI and boss patterns in Godot 4.
AuthorHubDev-AI
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Create robust enemy AI, wave spawns, and boss patterns for Godot 4 games without starting from scratch.
Core Features & Use Cases
- Provides Chase, Patrol, Ranged, and Boss enemy templates with procedural visuals.
- Includes spawn/wave systems to scale challenge and maintain pacing in 2D action games.
- Ideal for prototyping combat encounters, arena battles, and scripted boss fights with configurable visuals.
Quick Start
Spawn a ready-to-run enemy module in your Godot 4 project to bootstrap AI, spawning, and boss patterns.
Dependency Matrix
Required Modules
None requiredComponents
scriptsassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-enemies Download link: https://github.com/HubDev-AI/godot-ai-builder/archive/main.zip#godot-enemies Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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