godot-turn-system
CommunityMaster turn-based combat flow.
Authorthedivergentai
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a robust framework for implementing turn-based combat systems, managing turn order, action points, and combat phases, crucial for strategy and RPG games.
Core Features & Use Cases
- Turn Order Management: Calculates and manages the sequence of turns based on combatant stats.
- Action Point System: Tracks and enforces action point costs for combatant actions.
- Phase Management: Handles different phases within a turn or round (e.g., Draw, Main, End).
- Use Case: Implement a tactical RPG where each character has a set number of action points per turn to move, attack, or use abilities, with turn order determined by a speed stat.
Quick Start
Use the godot-turn-system skill to start combat with the provided array of participants.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-turn-system Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-turn-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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