rule-combat-action-economy
CommunityCard-driven combat timing and action economy.
Education & Research#initiative#combat#game-mechanics#card-deck#action-economy#rpg-rules#tactical-combat
Authormegazear7
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps game masters and players resolve turn order and action timing in card-driven combat, reducing confusion during rounds and ensuring consistent pacing.
Core Features & Use Cases
- Initiative deck model: defines how random draws determine turn order for players and foes.
- Action channels: major, minor, heroic, bonus, opportunity, and reaction actions with clear rules.
- Round structure: handles surprises, round progression, and end-of-round resolution.
- Heroic economy: outlines resource use, resets, and pacing across encounters.
Quick Start
Rerun the encounter by applying the initiative deck, drawing the first card for each participant, and stepping through a single round to demonstrate major, minor, heroic, bonus, and reaction actions.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: rule-combat-action-economy Download link: https://github.com/megazear7/galactic-adventures-assistant/archive/main.zip#rule-combat-action-economy Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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