rule-combat-action-economy

Community

Card-driven combat timing and action economy.

Authormegazear7
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps game masters and players resolve turn order and action timing in card-driven combat, reducing confusion during rounds and ensuring consistent pacing.

Core Features & Use Cases

  • Initiative deck model: defines how random draws determine turn order for players and foes.
  • Action channels: major, minor, heroic, bonus, opportunity, and reaction actions with clear rules.
  • Round structure: handles surprises, round progression, and end-of-round resolution.
  • Heroic economy: outlines resource use, resets, and pacing across encounters.

Quick Start

Rerun the encounter by applying the initiative deck, drawing the first card for each participant, and stepping through a single round to demonstrate major, minor, heroic, bonus, and reaction actions.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: rule-combat-action-economy
Download link: https://github.com/megazear7/galactic-adventures-assistant/archive/main.zip#rule-combat-action-economy

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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