godot-rpg-stats
CommunityMaster RPG character progression.
Authorthedivergentai
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a robust and flexible system for managing character statistics, progression, and combat calculations in RPGs, eliminating common pitfalls in stat management.
Core Features & Use Cases
- Resource-based Stats: Define stats like strength, dexterity, etc., as Resources for easy management and modification.
- Modifier Stacks: Implement complex stat bonuses from equipment, buffs, and debuffs with additive and multiplicative effects.
- Derived Stats: Automatically calculate stats like max health or attack power based on base stats.
- Leveling System: Handle experience gain and level progression with configurable XP curves.
- Damage Calculation: Includes a sample damage formula considering attack power and defense.
- Use Case: Implement a character progression system where players gain experience, level up, improve base stats, and equip gear that provides stat bonuses, all while ensuring derived stats like health and attack power update correctly.
Quick Start
Use the godot-rpg-stats skill to create a new character stats resource with initial values for strength and vitality.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-rpg-stats Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-rpg-stats Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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