Custom Resources

Community

Data-driven game configurations.

Authorftnilsson
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps manage game data efficiently by using Godot's Custom Resources, moving away from hardcoded values to flexible, editor-friendly configurations.

Core Features & Use Cases

  • Data-Driven Design: Define stats, items, or configurations in .tres files instead of code.
  • Editor Integration: Create and edit game data directly within the Godot editor.
  • Use Case: Define weapon properties like damage, fire rate, and projectile type in a WeaponData.tres file, allowing designers to tweak them without touching GDScript.

Quick Start

Define a custom resource script named resources/weapon_data.gd with exported variables for weapon properties.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: Custom Resources
Download link: https://github.com/ftnilsson/agent-cli/archive/main.zip#custom-resources

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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