Custom Resources
CommunityData-driven game configurations.
Authorftnilsson
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps manage game data efficiently by using Godot's Custom Resources, moving away from hardcoded values to flexible, editor-friendly configurations.
Core Features & Use Cases
- Data-Driven Design: Define stats, items, or configurations in
.tresfiles instead of code. - Editor Integration: Create and edit game data directly within the Godot editor.
- Use Case: Define weapon properties like damage, fire rate, and projectile type in a
WeaponData.tresfile, allowing designers to tweak them without touching GDScript.
Quick Start
Define a custom resource script named resources/weapon_data.gd with exported variables for weapon properties.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: Custom Resources Download link: https://github.com/ftnilsson/agent-cli/archive/main.zip#custom-resources Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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