godot-split-scripts
CommunitySplit monolithic Godot scripts into components.
AuthorAsreonn
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Large Godot scripts often grow beyond 150 lines, mixing gameplay, UI, and data logic, making them hard to read, test, and maintain. This skill detects oversized, multi-responsibility scripts and reorganizes them into focused component scripts that preserve behavior.
Core Features & Use Cases
- Automatically identifies monolithic scripts and splits them into dedicated components (e.g., MovementComponent, CombatComponent, InventoryComponent, UIComponent).
- Preserves existing behavior and public API while updating wiring and references; commits each split for traceability.
- Integrates with the godot-refactor orchestrator and supports subsequent signaller integration and scene updates as needed.
Quick Start
Run the godot-split-scripts skill against a project with monolithic scripts to automatically create component scripts and update references, with a Git commit per split.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-split-scripts Download link: https://github.com/Asreonn/godot-superpowers/archive/main.zip#godot-split-scripts Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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