godot-add-signals

Community

Decouple Godot components with signals.

AuthorAsreonn
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Tight coupling in Godot projects often arises from direct get_node(), get_parent(), or runtime references, making code brittle and hard to test. This skill transforms such coupling into signal-based communication so components become independent, testable, and reusable.

Core Features & Use Cases

  • Introduces typed signals for common events and replaces direct method calls with signal emissions.
  • Provides orchestrator wiring to connect signals to listeners, enabling reusable components across scenes.
  • Use case: refactor a player UI and gameplay logic to communicate via signals instead of direct scene navigation.

Quick Start

  1. Enable this skill and scan your project for get_node/get_parent usage.
  2. Define signals in relevant scripts, emit them at appropriate times, and connect listeners in the orchestrator.
  3. Run automated validation with Git commits to preserve behavior.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-add-signals
Download link: https://github.com/Asreonn/godot-superpowers/archive/main.zip#godot-add-signals

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.