godot-add-signals
CommunityDecouple Godot components with signals.
AuthorAsreonn
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Tight coupling in Godot projects often arises from direct get_node(), get_parent(), or runtime references, making code brittle and hard to test. This skill transforms such coupling into signal-based communication so components become independent, testable, and reusable.
Core Features & Use Cases
- Introduces typed signals for common events and replaces direct method calls with signal emissions.
- Provides orchestrator wiring to connect signals to listeners, enabling reusable components across scenes.
- Use case: refactor a player UI and gameplay logic to communicate via signals instead of direct scene navigation.
Quick Start
- Enable this skill and scan your project for get_node/get_parent usage.
- Define signals in relevant scripts, emit them at appropriate times, and connect listeners in the orchestrator.
- Run automated validation with Git commits to preserve behavior.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-add-signals Download link: https://github.com/Asreonn/godot-superpowers/archive/main.zip#godot-add-signals Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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