godot-genre-simulation
CommunityBuild simulation & tycoon games.
AuthorTotes-MickGOATs
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides expert blueprints and guidance for developing simulation and tycoon games, addressing complex challenges like economy management, time progression, and NPC behavior.
Core Features & Use Cases
- Economy Design: Implement robust multi-resource systems with income/expense tracking.
- Time Management: Control game speed, manage day/hour progression, and handle time ticks.
- Entity Simulation: Model workers and facilities with operational logic and resource output.
- Customer Simulation: Simulate customer demand, patience, and spending.
- Progression Systems: Design unlockable features and track player progress.
- Use Case: Use this Skill when building games like SimCity, Factorio, or Two Point Hospital, focusing on intricate management and optimization loops.
Quick Start
Use the godot-genre-simulation skill to create a new simulation game economy system.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-genre-simulation Download link: https://github.com/Totes-MickGOATs/mcgoats-game-template/archive/main.zip#godot-genre-simulation Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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