godot-extract-resources
CommunityTurn hardcoded data into reusable Godot resources.
System Documentation
What problem does it solve?
Hardcoded data scattered across GDScript slows iteration, increases maintenance burden, and blocks designers from editing game data. This Skill automatically detects structured data patterns (arrays, dictionaries, and embedded configs) and extracts them into Resource-based representations (.tres), creating a data-driven architecture that is easier to modify and extend.
Core Features & Use Cases
- Detects hardcoded data patterns in GDScript (e.g., const dictionaries, arrays) and converts them into typed Resource definitions.
- Generates organized Resource files under a resources/ directory (e.g., resources/items/, resources/enemies/).
- Updates code to load and reference new Resources, enabling designers to edit data in the Inspector and support modding.
Quick Start
Run the extractor on a Godot project containing hardcoded data. The tool will generate .tres resources, update source code to consume the resources, and provide git commits for traceability.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-extract-resources Download link: https://github.com/Asreonn/godot-superpowers/archive/main.zip#godot-extract-resources Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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