godot-adapt-mobile-to-desktop
CommunityScale Godot games from mobile to desktop.
Authorthedivergentai
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses the challenges of adapting Godot Engine games originally designed for mobile platforms to perform optimally and feel natural on desktop environments.
Core Features & Use Cases
- Input Adaptation: Seamlessly translates touch controls to mouse and keyboard inputs.
- Graphics Enhancement: Enables higher resolutions, improved graphical fidelity, and customizable settings.
- UI Scaling: Adjusts user interface elements for desktop screen sizes and input methods.
- Window Management: Implements features like fullscreen, borderless modes, and multi-monitor support.
- Use Case: You have a Godot game built for mobile and want to release it on Steam. This skill provides the patterns to add mouse aiming, WASD controls, higher resolution support, and a settings menu for graphics and window modes.
Quick Start
Use the godot-adapt-mobile-to-desktop skill to add keyboard and mouse controls to your Godot game.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-adapt-mobile-to-desktop Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-adapt-mobile-to-desktop Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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