godot-platform-mobile
CommunityMaster Godot for Mobile Platforms
Authorthedivergentai
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses the unique challenges of developing Godot Engine games for mobile platforms (Android/iOS), ensuring a smooth, optimized, and user-friendly experience.
Core Features & Use Cases
- Touch Input Handling: Implements robust touch controls, replacing traditional mouse/keyboard inputs with
InputEventScreenTouchandInputEventScreenDrag. - Responsive UI & Safe Areas: Manages UI scaling for various screen sizes and correctly handles notches/cutouts using
DisplayServer.get_display_safe_area(). - Performance & Battery Optimization: Provides strategies to reduce
Engine.max_fpswhen the application loses focus, conserving battery life. - Use Case: Develop a Godot game that feels native on mobile devices, with intuitive touch controls, a UI that adapts to different screen shapes, and optimized performance to maximize battery life.
Quick Start
Configure your Godot project for mobile deployment by enabling VRAM compression and setting the appropriate orientation in project.godot.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-platform-mobile Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-platform-mobile Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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