godot-modernize-input

Convert legacy Godot input checks to Input Map actions for Godot 4.x.

3|1|Updated Feb 2, 2026
One-click install
npx skills add https://github.com/Asreonn/godot-superpowers --skill godot-modernize-input
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: godot-modernize-input
Source: https://github.com/Asreonn/godot-superpowers/tree/main/mini-skills/godot-modernize-input
Command: npx skills add https://github.com/Asreonn/godot-superpowers --skill godot-modernize-input

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Manages device-aware input by migrating hardcoded input checks to robust Input Map actions, enabling cross-device play and easier remapping.

Core Features & Use Cases

  • Converts legacy input patterns to Input Map-driven actions (e.g., jump, shoot, pause) for Godot 4.x projects.
  • Adds joypad rumble, gyro/accelerometer support for mobile, and context-sensitive input handling to improve player experience.
  • Provides input buffering and a modular architecture to combine keyboard, mouse, gamepad, and touch seamlessly.

Quick Start

In a Godot 4.x project, initialize the skill to replace direct InputEventKey checks with action-based input, enable motion sensors if on mobile, and test on keyboard, mouse, and gamepad.

Frequently Asked Questions about godot-modernize-input

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I migrate hardcoded input checks to action-based Input Map in Godot 4.x?▼

To migrate hardcoded input checks to action-based Input Map in Godot 4.x, initialize a modular skill that replaces direct InputEventKey checks with unified actions, enabling cross-device play and easier remapping for keyboard, mouse, gamepad, and touch controls.

What is the best way to unify Godot input handling across desktop, mobile, and gamepad?▼

Unifying Godot input handling across desktop, mobile, and gamepad involves converting legacy input patterns into robust Input Map actions, providing a modular architecture that seamlessly combines devices and supports context-sensitive input handling.

Can I add joypad rumble and motion sensor support to an existing Godot 4.x project?▼

Yes, you can add joypad rumble and motion sensor support by applying action-based Input Map configuration to your Godot 4.x project, enabling optional gyro and accelerometer integration specifically for mobile device scenarios.

Does Godot action-based input handle input buffering for multiple device types?▼

Godot action-based input handles input buffering by utilizing a modular architecture that seamlessly combines keyboard, mouse, gamepad, and touch inputs, ensuring responsive controls and improving the overall player experience across devices.

When do I need to modernize legacy Godot input patterns into Input Map actions?▼

You need to modernize legacy Godot input patterns into Input Map actions when migrating to Godot 4.x and requiring device-aware input management, which replaces direct checks with robust actions for cross-device play and remapping.