godot-modernize-input

Community

Modernize Godot input handling across devices.

AuthorAsreonn
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Manages device-aware input by migrating hardcoded input checks to robust Input Map actions, enabling cross-device play and easier remapping.

Core Features & Use Cases

  • Converts legacy input patterns to Input Map-driven actions (e.g., jump, shoot, pause) for Godot 4.x projects.
  • Adds joypad rumble, gyro/accelerometer support for mobile, and context-sensitive input handling to improve player experience.
  • Provides input buffering and a modular architecture to combine keyboard, mouse, gamepad, and touch seamlessly.

Quick Start

In a Godot 4.x project, initialize the skill to replace direct InputEventKey checks with action-based input, enable motion sensors if on mobile, and test on keyboard, mouse, and gamepad.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-modernize-input
Download link: https://github.com/Asreonn/godot-superpowers/archive/main.zip#godot-modernize-input

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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