godot-modernize-input
CommunityModernize Godot input handling across devices.
AuthorAsreonn
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Manages device-aware input by migrating hardcoded input checks to robust Input Map actions, enabling cross-device play and easier remapping.
Core Features & Use Cases
- Converts legacy input patterns to Input Map-driven actions (e.g., jump, shoot, pause) for Godot 4.x projects.
- Adds joypad rumble, gyro/accelerometer support for mobile, and context-sensitive input handling to improve player experience.
- Provides input buffering and a modular architecture to combine keyboard, mouse, gamepad, and touch seamlessly.
Quick Start
In a Godot 4.x project, initialize the skill to replace direct InputEventKey checks with action-based input, enable motion sensors if on mobile, and test on keyboard, mouse, and gamepad.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-modernize-input Download link: https://github.com/Asreonn/godot-superpowers/archive/main.zip#godot-modernize-input Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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