Input System
CommunityMaster Godot 4 input handling.
Authorftnilsson
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill streamlines the process of implementing robust and responsive input controls in Godot 4 projects, ensuring a smooth user experience across various devices.
Core Features & Use Cases
- Action-Based Input: Configure and utilize the Input Map for flexible control schemes.
- Input Event Processing: Understand and manage the order of input events for UI and gameplay.
- Device Support: Handle keyboard, gamepad, mouse, and touch inputs effectively.
- Use Case: Set up player movement and actions for a new game, allowing players to use either a keyboard or a gamepad seamlessly.
Quick Start
Configure the Input Map with actions for player movement and jumping, then implement input polling in _physics_process and event handling in _unhandled_input.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: Input System Download link: https://github.com/ftnilsson/agent-cli/archive/main.zip#input-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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