Input System

Community

Master Godot 4 input handling.

Authorftnilsson
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill streamlines the process of implementing robust and responsive input controls in Godot 4 projects, ensuring a smooth user experience across various devices.

Core Features & Use Cases

  • Action-Based Input: Configure and utilize the Input Map for flexible control schemes.
  • Input Event Processing: Understand and manage the order of input events for UI and gameplay.
  • Device Support: Handle keyboard, gamepad, mouse, and touch inputs effectively.
  • Use Case: Set up player movement and actions for a new game, allowing players to use either a keyboard or a gamepad seamlessly.

Quick Start

Configure the Input Map with actions for player movement and jumping, then implement input polling in _physics_process and event handling in _unhandled_input.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: Input System
Download link: https://github.com/ftnilsson/agent-cli/archive/main.zip#input-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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