godot-adapt-desktop-to-mobile

Community

Port Godot games to mobile seamlessly.

Authorthedivergentai
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the challenges of adapting desktop-focused Godot Engine games for mobile platforms, ensuring a smooth and performant user experience on touch devices.

Core Features & Use Cases

  • Touch Controls: Implements virtual joysticks, gesture detection, and screen tap inputs.
  • UI Adaptation: Scales UI elements for smaller screens and handles safe area insets (notches).
  • Performance Optimization: Optimizes rendering, physics, and battery usage for mobile hardware.
  • Use Case: You have a Godot game designed for PC. Use this Skill to integrate a virtual joystick, resize buttons for touch, and optimize graphics settings to make it playable and performant on an iPhone or Android device.

Quick Start

Use the godot-adapt-desktop-to-mobile skill to implement a virtual joystick and adapt the UI for mobile screens.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-adapt-desktop-to-mobile
Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-adapt-desktop-to-mobile

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

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