godot-adapt-desktop-to-mobile
CommunityPort Godot games to mobile seamlessly.
Authorthedivergentai
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses the challenges of adapting desktop-focused Godot Engine games for mobile platforms, ensuring a smooth and performant user experience on touch devices.
Core Features & Use Cases
- Touch Controls: Implements virtual joysticks, gesture detection, and screen tap inputs.
- UI Adaptation: Scales UI elements for smaller screens and handles safe area insets (notches).
- Performance Optimization: Optimizes rendering, physics, and battery usage for mobile hardware.
- Use Case: You have a Godot game designed for PC. Use this Skill to integrate a virtual joystick, resize buttons for touch, and optimize graphics settings to make it playable and performant on an iPhone or Android device.
Quick Start
Use the godot-adapt-desktop-to-mobile skill to implement a virtual joystick and adapt the UI for mobile screens.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-adapt-desktop-to-mobile Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-adapt-desktop-to-mobile Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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