What problem does it solve? Creating 3D models and audio assets for Unreal Engine projects normally requires external DCC tools and manual import steps. This Skill automates the full pipeline from AI generation through API services to engine import, material setup, and sound configuration. ## Core Features & Use Cases - 3D Model Generation: Calls the Meshy API through a Python utility to generate FBX models with PBR texture maps (base color, normal, roughness, metallic, AO) from text prompts. - Audio Generation: Uses the ElevenLabs API to produce RIFF/WAV text-to-speech audio files. - Automated Engine Import: Imports generated files into /Game/GenAI/ paths, builds a one-shot PBR material graph, assigns it to the static mesh, and configures Sound Wave and Sound Cue assets with 3D attenuation. - Use Case: Ask for a 3D model of a rusty barrel; the Skill generates the mesh and textures, imports them, wires a complete PBR material, and assigns it to the mesh in one workflow. ## Quick Start Generate a 3D model of a medieval sword and import it into my Unreal Engine project with its PBR material set up.