Jan Vogelsang
Community@JanVogelsang · Germany
Jan Vogelsang provides Unreal Engine 5 development skills covering Blueprints, C++ actors, Niagara VFX, multiplayer replication, and editor automation.
Agent Skills by Jan Vogelsang
Showing 13 vetted skills indexed across 1 GitHub repositories.
pie-verifier
Automates Play-In-Editor sessions to test gameplay, UI navigation, and world state in Unreal Engine.
python-env
Configure Python environments, run pytest suites, and troubleshoot MCP stdio IPC on Windows.
unreal-setup
Configures Unreal Engine project environment and generates a project-index skill through guided setup steps.
create-actor
Create Unreal Engine Actor classes with C++ header, source files, and component setup.
niagara-authoring
Create, modify, compile, and visually evaluate Niagara particle systems in Unreal Engine 5.
blueprint-authoring
Creates and modifies Unreal Engine Blueprint graphs via T3D injection and batched operations.
setup-replication
Configure actor classes for network replication in Unreal Engine multiplayer games.
unreal-testing-sops
Executes standard operating procedures for testing game functionality in Unreal Engine.
add-component
Adds and configures Unreal Engine components on actor classes and Blueprint assets.
generate-assets
Generates 3D models and audio via Meshy and ElevenLabs APIs and imports them into Unreal Engine.
unreal-instructions
Routes Unreal Engine tasks across dual MCP servers for Blueprint, C++, and editor automation.
create-interface
Creates a Blueprint-callable Unreal Engine interface with C++ UINTERFACE backing.
setup-input
Configure Unreal Engine Enhanced Input actions, mapping contexts, modifiers, and triggers via MCP tools.
Frequently Asked Questions About Jan Vogelsang
FAQPage SchemaWhat tasks can I perform with Jan Vogelsang's Unreal Engine skills?▼
You can create C++ actors and Blueprint children, add components, author Blueprints and interfaces, build Niagara particle systems, configure multiplayer replication and Enhanced Input, generate 3D/audio assets via Meshy and ElevenLabs, and run automated PIE verification sessions.
Who are these Unreal Engine skills designed for?▼
They target Unreal Engine 5 developers and technical designers working with C++, Blueprints, UMG/Slate UI, multiplayer networking, and VFX. The unreal-instructions skill is the required entry point for any UE5, Blueprint, UObject, or editor interaction task.
How do I get started with this skill set?▼
Run the unreal-setup skill first: it scans your Unreal Engine project, configures the local environment via unreal-instructions, and compiles a permanent OKF project-index skill. After that one-time setup, all other skills operate against your indexed project.
What are the prerequisites and dependencies?▼
You need an Unreal Engine 5 project and a configured Python environment per the python-env skill, which covers pytest execution, path normalization, and MCP/stdio IPC troubleshooting. Asset generation additionally requires access to the Meshy and ElevenLabs services.
How is game functionality tested with these skills?▼
The unreal-testing-sops skill defines Standard Operating Procedures for testing game functionality, while pie-verifier autonomously runs Play-In-Editor sessions, navigates UMG/Slate UI, clicks elements programmatically, and queries world actors to verify changes.