Jan Vogelsang avatar

Jan Vogelsang

Community

@JanVogelsang · Germany

6Followers
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14Public Repos
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13Published Skills

Jan Vogelsang provides Unreal Engine 5 development skills covering Blueprints, C++ actors, Niagara VFX, multiplayer replication, and editor automation.

Skills Distribution
DomainDeveloper To...Unreal Engine C++ .. (30%)Blueprint & Interf.. (25%)Niagara VFX & Asse.. (20%)Multiplayer Replic.. (15%)

Agent Skills by Jan Vogelsang

Showing 13 vetted skills indexed across 1 GitHub repositories.

JanVogelsangJanVogelsang

pie-verifier

Automates Play-In-Editor sessions to test gameplay, UI navigation, and world state in Unreal Engine.

Community
Intermediate
JanVogelsangJanVogelsang

python-env

Configure Python environments, run pytest suites, and troubleshoot MCP stdio IPC on Windows.

Community
Intermediate
JanVogelsangJanVogelsang

unreal-setup

Configures Unreal Engine project environment and generates a project-index skill through guided setup steps.

Community
Advanced
JanVogelsangJanVogelsang

create-actor

Create Unreal Engine Actor classes with C++ header, source files, and component setup.

Community
Basic
JanVogelsangJanVogelsang

niagara-authoring

Create, modify, compile, and visually evaluate Niagara particle systems in Unreal Engine 5.

Community
Advanced
JanVogelsangJanVogelsang

blueprint-authoring

Creates and modifies Unreal Engine Blueprint graphs via T3D injection and batched operations.

Community
Advanced
JanVogelsangJanVogelsang

setup-replication

Configure actor classes for network replication in Unreal Engine multiplayer games.

Community
Intermediate
JanVogelsangJanVogelsang

unreal-testing-sops

Executes standard operating procedures for testing game functionality in Unreal Engine.

Community
Advanced
JanVogelsangJanVogelsang

add-component

Adds and configures Unreal Engine components on actor classes and Blueprint assets.

Community
Basic
JanVogelsangJanVogelsang

generate-assets

Generates 3D models and audio via Meshy and ElevenLabs APIs and imports them into Unreal Engine.

Community
Intermediate
JanVogelsangJanVogelsang

unreal-instructions

Routes Unreal Engine tasks across dual MCP servers for Blueprint, C++, and editor automation.

Community
Advanced
JanVogelsangJanVogelsang

create-interface

Creates a Blueprint-callable Unreal Engine interface with C++ UINTERFACE backing.

Community
Basic
JanVogelsangJanVogelsang

setup-input

Configure Unreal Engine Enhanced Input actions, mapping contexts, modifiers, and triggers via MCP tools.

Community
Intermediate

Frequently Asked Questions About Jan Vogelsang

FAQPage Schema
What tasks can I perform with Jan Vogelsang's Unreal Engine skills?▼

You can create C++ actors and Blueprint children, add components, author Blueprints and interfaces, build Niagara particle systems, configure multiplayer replication and Enhanced Input, generate 3D/audio assets via Meshy and ElevenLabs, and run automated PIE verification sessions.

Who are these Unreal Engine skills designed for?▼

They target Unreal Engine 5 developers and technical designers working with C++, Blueprints, UMG/Slate UI, multiplayer networking, and VFX. The unreal-instructions skill is the required entry point for any UE5, Blueprint, UObject, or editor interaction task.

How do I get started with this skill set?▼

Run the unreal-setup skill first: it scans your Unreal Engine project, configures the local environment via unreal-instructions, and compiles a permanent OKF project-index skill. After that one-time setup, all other skills operate against your indexed project.

What are the prerequisites and dependencies?▼

You need an Unreal Engine 5 project and a configured Python environment per the python-env skill, which covers pytest execution, path normalization, and MCP/stdio IPC troubleshooting. Asset generation additionally requires access to the Meshy and ElevenLabs services.

How is game functionality tested with these skills?▼

The unreal-testing-sops skill defines Standard Operating Procedures for testing game functionality, while pie-verifier autonomously runs Play-In-Editor sessions, navigates UMG/Slate UI, clicks elements programmatically, and queries world actors to verify changes.