world-labs-export
CommunityExport worlds to standard formats for engines
AuthorCloudAI-X
Version1.0.0
Installs0
System Documentation
What problem does it solve?
World Labs exporters need a streamlined way to convert generated worlds into widely supported asset formats for engine pipelines, asset libraries, and previews.
Core Features & Use Cases
- Export Gaussian splats as SPZ or PLY for high-quality or lightweight rendering in engines.
- Generate Collider Mesh GLB and High-Quality Mesh GLB for physics and rendering in Unity, Unreal, and Blender.
- Create 360 panoramas in PNG for skyboxes, VR previews, and web viewers.
- Use Case: A designer exports a completed world to import into a game engine for VR testing or to share asset packs with partners.
Quick Start
Open Marble, select the desired export formats (SPZ/PLY, GLB, or PNG panoramas), and download the asset package.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: world-labs-export Download link: https://github.com/CloudAI-X/world-labs-skills/archive/main.zip#world-labs-export Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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