world-labs-export

Community

Export worlds to standard formats for engines

AuthorCloudAI-X
Version1.0.0
Installs0

System Documentation

What problem does it solve?

World Labs exporters need a streamlined way to convert generated worlds into widely supported asset formats for engine pipelines, asset libraries, and previews.

Core Features & Use Cases

  • Export Gaussian splats as SPZ or PLY for high-quality or lightweight rendering in engines.
  • Generate Collider Mesh GLB and High-Quality Mesh GLB for physics and rendering in Unity, Unreal, and Blender.
  • Create 360 panoramas in PNG for skyboxes, VR previews, and web viewers.
  • Use Case: A designer exports a completed world to import into a game engine for VR testing or to share asset packs with partners.

Quick Start

Open Marble, select the desired export formats (SPZ/PLY, GLB, or PNG panoramas), and download the asset package.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: world-labs-export
Download link: https://github.com/CloudAI-X/world-labs-skills/archive/main.zip#world-labs-export

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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