world-labs-export

Export World Labs Marble worlds to SPZ, PLY, GLB, and PNG formats.

3|1|Updated Jan 22, 2026
One-click install
npx skills add https://github.com/CloudAI-X/world-labs-skills --skill world-labs-export
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: world-labs-export
Source: https://github.com/CloudAI-X/world-labs-skills/tree/main/world-labs-export
Command: npx skills add https://github.com/CloudAI-X/world-labs-skills --skill world-labs-export

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

World Labs exporters need a streamlined way to convert generated worlds into widely supported asset formats for engine pipelines, asset libraries, and previews.

Core Features & Use Cases

  • Export Gaussian splats as SPZ or PLY for high-quality or lightweight rendering in engines.
  • Generate Collider Mesh GLB and High-Quality Mesh GLB for physics and rendering in Unity, Unreal, and Blender.
  • Create 360 panoramas in PNG for skyboxes, VR previews, and web viewers.
  • Use Case: A designer exports a completed world to import into a game engine for VR testing or to share asset packs with partners.

Quick Start

Open Marble, select the desired export formats (SPZ/PLY, GLB, or PNG panoramas), and download the asset package.

Frequently Asked Questions about world-labs-export

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I export Gaussian splats from World Labs for Unity or Unreal?▼

Export Gaussian splats as SPZ or PLY files from World Labs Marble to enable high-quality or lightweight rendering of generated worlds within Unity and Unreal engine pipelines.

What's the best way to generate physics colliders for generated 3D worlds?▼

Generate Collider Mesh GLB files from your generated worlds to establish accurate physics boundaries and collision detection within game engines like Unity and Unreal.

Can I export 360 panoramas for VR previews and skyboxes?▼

Yes, you can export 360 panoramas in PNG format from World Labs Marble to create immersive skyboxes, VR previews, and web viewers for visualization pipelines.

When should I use Gaussian splats versus high-quality meshes for rendering?▼

Use Gaussian splats as SPZ or PLY for rendering complex generated worlds, and choose High-Quality Mesh GLB files when you need standard geometry for rendering or Blender modifications.

Does this export process provide guidance for Three.js integration?▼

Yes, the export process provides compatibility notes and step-by-step considerations for integrating exported assets like GLB and PLY into Three.js, Unity, Unreal, and Blender pipelines.

How do I assemble asset packs from exported world formats?▼

Download the asset package from Marble after selecting formats like SPZ, PLY, GLB, or PNG panoramas, and follow variant recommendations to assemble asset packs for engine integration.