engine-system

Community

Define ECS game systems for the engine.

AuthorTheLazyLemur
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps developers create ECS-based systems that process entities with required components, enabling consistent gameplay logic, AI, and movement updates within the engine.

Core Features & Use Cases

  • System architecture: systems query for entities with the necessary components and update every frame.
  • Interfaces & patterns: defines the System interface and optional extensions like SystemWithInit, SystemWithRender, and SystemWithCleanup.
  • Integration: demonstrate how to register new systems in game/systems.go and how to place system code under game/system/<Name>.go.
  • Use Case: add a rotation or movement system to drive gameplay in editor or runtime modes.

Quick Start

Create a new file at game/system/<Name>.go implementing a <Name>System and register it in game/systems.go.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: engine-system
Download link: https://github.com/TheLazyLemur/engine/archive/main.zip#engine-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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