game-system
CommunityCraft modular, reusable game systems.
AuthorTheLazyLemur
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Provides a structured, repeatable approach for adding gameplay logic by creating and wiring concrete systems that operate on entities and components within the engine.
Core Features & Use Cases
- Template-driven system creation: a ready-made skeleton for new systems including Update method, mode policy, and naming.
- ECS integration: demonstrates querying and manipulating components (e.g., Transform) within a system.
- Registration pattern: shows how to register new systems with the engine and integrate them into the runtime.
- Use Case: implement AI or movement logic that processes relevant entities each frame.
Quick Start
Create a new system by following the provided template and implement Update to process entities.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-system Download link: https://github.com/TheLazyLemur/engine/archive/main.zip#game-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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