game-system

Community

Craft modular, reusable game systems.

AuthorTheLazyLemur
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Provides a structured, repeatable approach for adding gameplay logic by creating and wiring concrete systems that operate on entities and components within the engine.

Core Features & Use Cases

  • Template-driven system creation: a ready-made skeleton for new systems including Update method, mode policy, and naming.
  • ECS integration: demonstrates querying and manipulating components (e.g., Transform) within a system.
  • Registration pattern: shows how to register new systems with the engine and integrate them into the runtime.
  • Use Case: implement AI or movement logic that processes relevant entities each frame.

Quick Start

Create a new system by following the provided template and implement Update to process entities.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-system
Download link: https://github.com/TheLazyLemur/engine/archive/main.zip#game-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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