editor-undo-redo-contract
CommunitySafe Godot editor mutations.
AuthorDubDev720
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill ensures that changes made by Godot editor plugins to the scene or resource state are safely and correctly handled by the editor's undo/redo system, preventing data corruption and ensuring a stable editing experience.
Core Features & Use Cases
- Deterministic Undo/Redo: Wraps editor mutations in explicit undo actions with matching do/undo operations.
- Scene History Correctness: Maintains accurate scene history, especially in multi-scene editor contexts.
- Use Case: When developing a plugin that automatically refactors node properties, this Skill guarantees that the refactoring can be undone precisely, preserving the integrity of the scene file.
Quick Start
Use the editor-undo-redo-contract skill to safely apply a batch of changes to the current scene.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: editor-undo-redo-contract Download link: https://github.com/DubDev720/gdref/archive/main.zip#editor-undo-redo-contract Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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