godot-remote-executor

Execute GDScript code on a running Godot editor via HTTP API.

Updated Apr 3, 2026
One-click install
npx skills add https://github.com/brand6/three-kingdoms-simulator --skill godot-remote-executor-brand6
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: godot-remote-executor
Source: https://github.com/brand6/three-kingdoms-simulator/tree/main/.opencode/skills/godot-remote-executor
Command: npx skills add https://github.com/brand6/three-kingdoms-simulator --skill godot-remote-executor-brand6

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires Hastur Executor, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill allows users to execute GDScript code on a running Godot editor instance, enabling remote manipulation of scenes, nodes, and other properties without direct GUI interaction.

Core Features & Use Cases

  • Remote GDScript Execution: Send GDScript code to a running Godot editor instance through an HTTP API.
  • Scene Manipulation: Create, modify, and delete scenes and nodes remotely.
  • Property Adjustment: Adjust node properties such as position, scale, and visibility.
  • Editor Operations: Execute any editor commands supported by the Godot API.
  • Use Case: Use this Skill to automate repetitive tasks, perform tests, or interact with the Godot editor from within another application.

Quick Start

To execute a GDScript command on a connected Godot editor, use the command: godot-remote-executor run --code "print('Hello, Godot!')"

Frequently Asked Questions about godot-remote-executor

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I execute GDScript remotely to manipulate scenes in a running Godot editor?▼

You can execute GDScript remotely by sending code through the Hastur broker-server HTTP API, enabling direct scene manipulation and node property adjustments in a running Godot editor instance without GUI interaction.

Can I automate Godot editor operations from another application?▼

Yes, you can automate Godot editor operations from another application by sending GDScript commands via an HTTP API to handle tasks like scene creation, node modification, and editor commands.

Do I need the Hastur Executor plugin to run remote GDScript commands in Godot?▼

Yes, you need the Hastur Executor plugin installed in the Godot editor and a running broker-server to handle the HTTP API requests and execute the remote GDScript code.

What is remote GDScript execution useful for in Godot development?▼

Remote GDScript execution is useful for automating repetitive tasks, performing automated tests, and manipulating scenes or node properties programmatically from external scripts or applications.

How do I adjust node properties like position and scale without using the Godot GUI?▼

You adjust node properties like position and scale by executing GDScript code remotely via the HTTP API, sending commands that target specific nodes in the running Godot editor scene tree.