editor-tooling-delivery-workflow

Community

Deliver robust Godot editor tools.

AuthorDubDev720
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill streamlines the process of creating and integrating tools and plugins into the Godot editor, ensuring they are delivered with lifecycle safety, proper undo/redo integration, and compatibility checks.

Core Features & Use Cases

  • Plugin Development: Build editor plugins, docks, inspectors, or main-screen tooling.
  • Lifecycle Management: Ensure safe enabling, disabling, and teardown of editor tools.
  • Undo/Redo Integration: Mutating actions are correctly handled by the editor's undo/redo system.
  • Compatibility: Tools adhere to editor scale, theme constraints, and do not leave residual state.

Quick Start

Use the editor-tooling-delivery-workflow skill to define the lifecycle for a new editor plugin.

Dependency Matrix

Required Modules

godot-skills/godot-tertiary/editor-undo-redo-contract/SKILL.mdgodot-skills/godot-foundations/foundation-editor-workflow/SKILL.md

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: editor-tooling-delivery-workflow
Download link: https://github.com/DubDev720/gdref/archive/main.zip#editor-tooling-delivery-workflow

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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