editor-tooling-delivery-workflow
CommunityDeliver robust Godot editor tools.
AuthorDubDev720
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill streamlines the process of creating and integrating tools and plugins into the Godot editor, ensuring they are delivered with lifecycle safety, proper undo/redo integration, and compatibility checks.
Core Features & Use Cases
- Plugin Development: Build editor plugins, docks, inspectors, or main-screen tooling.
- Lifecycle Management: Ensure safe enabling, disabling, and teardown of editor tools.
- Undo/Redo Integration: Mutating actions are correctly handled by the editor's undo/redo system.
- Compatibility: Tools adhere to editor scale, theme constraints, and do not leave residual state.
Quick Start
Use the editor-tooling-delivery-workflow skill to define the lifecycle for a new editor plugin.
Dependency Matrix
Required Modules
godot-skills/godot-tertiary/editor-undo-redo-contract/SKILL.mdgodot-skills/godot-foundations/foundation-editor-workflow/SKILL.md
Components
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: editor-tooling-delivery-workflow Download link: https://github.com/DubDev720/gdref/archive/main.zip#editor-tooling-delivery-workflow Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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