domain-editor-tooling
CommunityGodot editor & tooling workflows.
AuthorDubDev720
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill streamlines workflows related to Godot editor plugins, docks, inspectors, and overall editor user experience, ensuring a clear separation between editor concerns and runtime gameplay logic.
Core Features & Use Cases
- Editor-Specific Logic: Manages tasks that are exclusive to the Godot editor environment.
- Plugin Development: Provides a framework for developing and integrating editor plugins.
- UX Behavior: Addresses how tools and features interact with the user within the editor.
- Use Case: When developing a custom inspector dock for a new node type, this Skill helps define its behavior and integration without touching the node's runtime functionality.
Quick Start
Use the domain-editor-tooling skill to classify a task as editor-tooling versus runtime-system work.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: domain-editor-tooling Download link: https://github.com/DubDev720/gdref/archive/main.zip#domain-editor-tooling Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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