domain-editor-tooling

Community

Godot editor & tooling workflows.

AuthorDubDev720
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill streamlines workflows related to Godot editor plugins, docks, inspectors, and overall editor user experience, ensuring a clear separation between editor concerns and runtime gameplay logic.

Core Features & Use Cases

  • Editor-Specific Logic: Manages tasks that are exclusive to the Godot editor environment.
  • Plugin Development: Provides a framework for developing and integrating editor plugins.
  • UX Behavior: Addresses how tools and features interact with the user within the editor.
  • Use Case: When developing a custom inspector dock for a new node type, this Skill helps define its behavior and integration without touching the node's runtime functionality.

Quick Start

Use the domain-editor-tooling skill to classify a task as editor-tooling versus runtime-system work.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: domain-editor-tooling
Download link: https://github.com/DubDev720/gdref/archive/main.zip#domain-editor-tooling

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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