data-driven-refactor

Community

Turn hardcoded values into external, tunable data

Authorcautiouskurns
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps teams convert hardcoded configuration in GDScript into external data sources, enabling faster balancing, easier tweaks, and safer separation of data from logic.

Core Features & Use Cases

  • Identify constants, exported defaults, and balance values across Godot projects.
  • Propose data storage options (Godot Resources .tres, JSON, or ConfigFile) and guide migrations.
  • Provide a concrete refactor plan with example file structures and loading patterns for weapons, enemies, and waves.

Quick Start

Analyze your project with this Skill to generate a data-driven refactor plan. Then apply the recommended data formats (resources, JSON, or config files) to externalize settings and simplify tuning.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: data-driven-refactor
Download link: https://github.com/cautiouskurns/Blood-and-Gold/archive/main.zip#data-driven-refactor

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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