cross-world-ecs-access
OfficialBridge global and scene worlds in ECS.
Authordecentraland
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill enables seamless interaction and data synchronization between the global Decentraland world and individual scene worlds within the ECS architecture.
Core Features & Use Cases
- Global-to-Scene Propagation: Synchronize player state, camera, and input from the global world into scene worlds.
- Scene-to-Global Communication: Allow scene systems to directly read or modify global world state, such as player input modifiers.
- CRDT Bridge: Facilitate data synchronization between scene and global environments using CRDT mechanisms.
- Use Case: A scene needs to react to player input that originates in the global world. This skill provides the mechanism for the scene system to receive and act upon that input.
Quick Start
Use the cross-world ECS access skill to propagate player transform data from the global world to the current scene world.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: cross-world-ecs-access Download link: https://github.com/decentraland/unity-explorer/archive/main.zip#cross-world-ecs-access Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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