multiplayer-and-network-sync

Official

Synchronize players and game state across networks.

Authordecentraland
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the complexities of real-time multiplayer synchronization, ensuring smooth player movement, entity states, and profile data are consistently shared across a network.

Core Features & Use Cases

  • Real-time Synchronization: Manages LiveKit rooms for entity and player synchronization, handling movement encoding, interpolation, and extrapolation.
  • Profile & Entity Management: Synchronizes player profiles, emotes, and maps entities to participants across different network rooms (Island, Scene, Chat).
  • Use Case: In a multiplayer game, this Skill ensures that when one player moves, all other players see that movement smoothly and accurately, even with varying network conditions. It also handles avatar appearances and emotes consistently for everyone.

Quick Start

Use the multiplayer-and-network-sync skill to synchronize player movements and entity states across LiveKit rooms.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: multiplayer-and-network-sync
Download link: https://github.com/decentraland/unity-explorer/archive/main.zip#multiplayer-and-network-sync

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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