multiplayer-and-network-sync
OfficialSynchronize players and game state across networks.
Software Engineering#game development#synchronization#networking#real-time#multiplayer#livekit#entity sync
Authordecentraland
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses the complexities of real-time multiplayer synchronization, ensuring smooth player movement, entity states, and profile data are consistently shared across a network.
Core Features & Use Cases
- Real-time Synchronization: Manages LiveKit rooms for entity and player synchronization, handling movement encoding, interpolation, and extrapolation.
- Profile & Entity Management: Synchronizes player profiles, emotes, and maps entities to participants across different network rooms (Island, Scene, Chat).
- Use Case: In a multiplayer game, this Skill ensures that when one player moves, all other players see that movement smoothly and accurately, even with varying network conditions. It also handles avatar appearances and emotes consistently for everyone.
Quick Start
Use the multiplayer-and-network-sync skill to synchronize player movements and entity states across LiveKit rooms.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: multiplayer-and-network-sync Download link: https://github.com/decentraland/unity-explorer/archive/main.zip#multiplayer-and-network-sync Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.