component-workflow
CommunityStreamline ECS component creation.
Authorkateusz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill guides developers in creating new Entity Component System (ECS) components, ensuring consistency with established architectural patterns. It covers everything from component class definition to JSON serialization, editor UI implementation, and dependency injection registration, preventing inconsistent or incorrect component implementations.
Core Features & Use Cases
- Component Class Creation: Follow best practices for defining data-only component classes.
- Serialization Support: Implement standard or custom JSON serialization for component data.
- Editor UI Implementation: Create intuitive component editors for the Properties panel using the engine's UI infrastructure.
- Dependency Injection: Properly register component editors and their dependencies within the DryIoc container.
- Use Case: When adding a new
ParticleEmitterComponentto the engine, this Skill ensures it's correctly structured, serializes its properties (likeMaxParticles,EmissionRate), has a visual editor in the Properties panel, and integrates seamlessly with the engine's DI system.
Quick Start
Guide me through creating a new ParticleEmitterComponent including its class definition, editor UI, and DI registration.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: component-workflow Download link: https://github.com/kateusz/GameEngine/archive/main.zip#component-workflow Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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