engine-component

Community

Create and register new ECS components quickly.

AuthorTheLazyLemur
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Create and register new ECS components for the Donburi-based game engine by providing a clear pattern for data containers, component type registration, and serialization compatibility.

Core Features & Use Cases

  • Data-driven component design: define component data structures and create constructor helpers to ensure consistent defaults.
  • Registration and serialization: wire new components into engine registration flows so they participate in serialization and editor tooling.
  • Insider guidance for editor integration: guidance on inspector tagging and patterns for editor-friendly components used by designers and developers.
  • Use Case: you are adding a new Rotator or Velocity component to the game to enable new entity behaviors.

Quick Start

Define a new component data type, register it with the engine, and enable editor support.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: engine-component
Download link: https://github.com/TheLazyLemur/engine/archive/main.zip#engine-component

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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