engine-component
CommunityCreate and register new ECS components quickly.
AuthorTheLazyLemur
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Create and register new ECS components for the Donburi-based game engine by providing a clear pattern for data containers, component type registration, and serialization compatibility.
Core Features & Use Cases
- Data-driven component design: define component data structures and create constructor helpers to ensure consistent defaults.
- Registration and serialization: wire new components into engine registration flows so they participate in serialization and editor tooling.
- Insider guidance for editor integration: guidance on inspector tagging and patterns for editor-friendly components used by designers and developers.
- Use Case: you are adding a new Rotator or Velocity component to the game to enable new entity behaviors.
Quick Start
Define a new component data type, register it with the engine, and enable editor support.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: engine-component Download link: https://github.com/TheLazyLemur/engine/archive/main.zip#engine-component Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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