editor-ui-infrastructure
CommunityBuild consistent editor UIs, effortlessly.
Authorkateusz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill guides developers in leveraging the engine's comprehensive UI infrastructure (Drawers, Elements, FieldEditors, EditorUIConstants) to build visually consistent, maintainable, and user-friendly editor panels and component editors. It eliminates the need to write repetitive ImGui code, ensuring a unified look and feel across the entire editor.
Core Features & Use Cases
- Reusable UI Components: Utilize
ButtonDrawerfor consistent buttons,ModalDrawerfor dialogs, andTextureDropTargetfor asset drag-and-drop. - Type-Safe Field Editors: Integrate
IFieldEditorfor generic, reflection-based property editing in the Script Inspector. - Global Styling: Enforce consistent sizing, spacing, and colors using
EditorUIConstantsacross all UI elements. - Use Case: When developing a new
ContentBrowserPanel, this Skill ensures that asset previews useTextureDropTargetfor drag-and-drop, action buttons useButtonDrawerfor consistent styling, and all spacing adheres toEditorUIConstants.
Quick Start
Explain how to use ButtonDrawer to create a primary action button and ModalDrawer for a confirmation dialog in a new editor panel.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: editor-ui-infrastructure Download link: https://github.com/kateusz/GameEngine/archive/main.zip#editor-ui-infrastructure Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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