blender-asset-pipeline

Converts visual references into Blender models, materials, and transparent 2D game sprites.

Updated Jul 18, 2026
One-click install
npx skills add https://github.com/devlitus/space-flight---combat-simulator --skill blender-asset-pipeline-devlitus
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: blender-asset-pipeline
Source: https://github.com/devlitus/space-flight---combat-simulator/tree/main/.agents/skills/blender-asset-pipeline
Command: npx skills add https://github.com/devlitus/space-flight---combat-simulator --skill blender-asset-pipeline-devlitus

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Creating consistent, game-ready 2D assets for a Canvas-based space simulator requires a repeatable local workflow; this Skill defines the production rules so ships, objects, and effects are modeled, rendered, and delivered without guesswork. ## Core Features & Use Cases - Reference-to-model workflow: Reads a visual reference and the game's art conventions before producing geometry in Blender. - Local-only toolchain: Uses Blender for modeling and rendering plus a local ComfyUI instance for images or textures, with no remote URLs or external dependencies. - Deterministic delivery: Produces an editable .blend file, a transparent top-down PNG sprite optimized for Canvas 2D, auxiliary textures, and a note documenting scale, orientation, resolution, and file locations. - Use Case: When a new enemy ship sprite is needed for the Space Flight & Combat Simulator, follow this pipeline to model it in Blender, render a transparent top-down PNG matching the game's ship orientation, and hand off files the main agent can integrate directly. ## Quick Start Use the blender-asset-pipeline skill to create a game-ready transparent top-down sprite of a new asteroid object from the attached reference image.

Frequently Asked Questions about blender-asset-pipeline

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create game-ready 2D sprites from Blender models?▼

Model the object in Blender following the reference, then render a top-down view with transparency enabled and optimize the PNG for Canvas 2D. Keep an editable .blend file and document scale, orientation, and resolution in a delivery note.

What tools are needed for a local game asset pipeline?▼

This pipeline uses Blender for geometry and rendering, plus a local ComfyUI instance for generating images or textures when needed. All resources stay local; no remote URLs or external asset dependencies are allowed.

Can I use AI image generation for game textures locally?▼

Yes, a local ComfyUI instance can generate images or textures when the material requires them. Outputs must be saved into a project folder, never temporary user paths, and must not introduce external dependencies.

Why does my transparent PNG sprite have an opaque halo?▼

Halos usually come from incorrect alpha handling or anti-aliasing against a background color during render. The acceptance criteria require no opaque halos or accidental backgrounds, so verify the PNG visually against the game's ship orientation before delivery.

What files should a Blender game asset delivery include?▼

The minimum delivery is an editable .blend file, a transparent PNG render or sprite, auxiliary textures if the material needs them, and a short note with scale, orientation, resolution, and the location of each file.