What problem does it solve? Creating consistent, game-ready 2D assets for a Canvas-based space simulator requires a repeatable local workflow; this Skill defines the production rules so ships, objects, and effects are modeled, rendered, and delivered without guesswork. ## Core Features & Use Cases - Reference-to-model workflow: Reads a visual reference and the game's art conventions before producing geometry in Blender. - Local-only toolchain: Uses Blender for modeling and rendering plus a local ComfyUI instance for images or textures, with no remote URLs or external dependencies. - Deterministic delivery: Produces an editable .blend file, a transparent top-down PNG sprite optimized for Canvas 2D, auxiliary textures, and a note documenting scale, orientation, resolution, and file locations. - Use Case: When a new enemy ship sprite is needed for the Space Flight & Combat Simulator, follow this pipeline to model it in Blender, render a transparent top-down PNG matching the game's ship orientation, and hand off files the main agent can integrate directly. ## Quick Start Use the blender-asset-pipeline skill to create a game-ready transparent top-down sprite of a new asteroid object from the attached reference image.