game-assets
OfficialTurn pixels into polished game sprites.
AuthorOpusGameLabs
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a pixel art asset pipeline that replaces basic shapes with recognizable sprites, enabling consistent art style without external image files.
Core Features & Use Cases
- PixelRenderer for converting 2D color matrices into Phaser-compatible textures.
- renderSpriteSheet for multi-frame animations and sprite sheets using a shared palette.
- Ground tiles and decorative props to build visually cohesive game environments.
Quick Start
Create a sample sprite using renderPixelArt(), register the texture with a unique key, and swap your circle or rectangle textures in your entity constructors to use the new pixel-art texture.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-assets Download link: https://github.com/OpusGameLabs/game-creator/archive/main.zip#game-assets Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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