game-assets

Official

Turn pixels into polished game sprites.

AuthorOpusGameLabs
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a pixel art asset pipeline that replaces basic shapes with recognizable sprites, enabling consistent art style without external image files.

Core Features & Use Cases

  • PixelRenderer for converting 2D color matrices into Phaser-compatible textures.
  • renderSpriteSheet for multi-frame animations and sprite sheets using a shared palette.
  • Ground tiles and decorative props to build visually cohesive game environments.

Quick Start

Create a sample sprite using renderPixelArt(), register the texture with a unique key, and swap your circle or rectangle textures in your entity constructors to use the new pixel-art texture.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-assets
Download link: https://github.com/OpusGameLabs/game-creator/archive/main.zip#game-assets

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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