arena-debug

Reproduce and diagnose zero-G gameplay bugs in Orbital Breach.

2|Updated Apr 7, 2026
One-click install
npx skills add https://github.com/DotanVG/Orbital-Breach --skill arena-debug
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: arena-debug
Source: https://github.com/DotanVG/Orbital-Breach/tree/main/.claude/skills/arena-debug
Command: npx skills add https://github.com/DotanVG/Orbital-Breach --skill arena-debug

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Debug zero-G gameplay, breach-room transitions, projectile logic, and player movement issues in Orbital Breach.

Core Features & Use Cases

  • Reproduce movement and collision bugs in zero-G arenas and during breach transitions.
  • Trace projectile logic and hit registration across client, server, and shared state.
  • Validate fixes with deterministic test scenarios and targeted replays to confirm repair.

Quick Start

Use Arena Debug to reproduce and diagnose gameplay bugs by loading the arena-debug scenario and triggering bug cues.

Frequently Asked Questions about arena-debug

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I debug zero-G movement and collision bugs during breach transitions?▼

You can debug zero-G movement and collision bugs by loading the arena-debug scenario to reproduce the issue, then tracing it through client, server, and shared state layers using a structured investigation workflow and module invariants checks.

What is the best way to trace projectile hit registration across client and server state?▼

Tracing projectile hit registration across client and server state involves using deterministic test scenarios to reproduce the issue, then validating fixes by tracing logic through server-authoritative and shared-contract layers with targeted replays.

Can I validate gameplay bug fixes using deterministic test scenarios?▼

Yes, you can validate gameplay bug fixes using deterministic test scenarios and targeted replays to confirm repair. This reproduces original movement, collision, or projectile issues across zero-G arena environments to ensure accurate resolution.

Why does my zero-G player movement bug only occur during breach transitions?▼

Zero-G player movement bugs during breach transitions often stem from shared-contract desyncs between client and server layers. Reproduce the bug cue in a deterministic scenario to trace the exact transition logic failure through module invariants checks.

Does this debugging workflow handle server-authoritative gameplay logic issues?▼

Yes, this debugging workflow handles server-authoritative gameplay logic issues by enforcing a structured investigation order. It traces problems through client-side, server-authoritative, and shared-contract layers within deterministic test scenarios.