physics-logic
CommunityMaster Unity physics interactions in gameplay.
AuthorCriezzz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Unity physics in games can be complex to implement consistently, including rigidbody movement, collision handling, and robust physics queries.
Core Features & Use Cases
- Rigidbody-based movement and collision detection with clear separation of triggers and collisions.
- Physics queries: Raycast, SphereCast, OverlapSphere, and Cone checks for line of sight, targeting, and AoE detection.
- Utility templates and components to standardize physics behaviors across characters and environments.
Quick Start
Attach Rigidbody components, configure colliders and layers, and begin using Physics.* methods to implement gameplay interactions.
Dependency Matrix
Required Modules
None requiredComponents
scripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: physics-logic Download link: https://github.com/Criezzz/Gametopia2026/archive/main.zip#physics-logic Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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