Ziya Arduç avatar

Ziya Arduç

Community

@ziyarduc

0Followers
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8Public Repos
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66Published Skills

it manager @ alis kuruyemis

Skills Distribution
DomainDeveloper To...Unreal C++ Gamepla.. (35%)Rendering, VFX & W.. (20%)Multiplayer Networ.. (15%)Animation, Audio &.. (15%)

Agent Skills by Ziya Arduç

Showing 66 vetted skills indexed across 1 GitHub repositories.

ziyarducziyarduc
1

worker-gameloop-backend

Implements server-authoritative GameMode, GameState, and storm circle systems for UE5 battle royale.

Community
Advanced
ziyarducziyarduc
1

plugins-and-modules

Create and manage Unreal Engine plugins with .uplugin descriptors and C++ modules.

Community
Advanced
ziyarducziyarduc
1

importing-content

Import meshes, textures, and audio into Unreal Engine via the Interchange framework and legacy FBX pipeline.

Community
Advanced
ziyarducziyarduc
1

timers-and-async

Implement timers, async tasks, and background threads in Unreal Engine C++.

Community
Advanced
ziyarducziyarduc
1

integrator

Validates cross-module compatibility of C++ code in a UE5 Battle Royale project.

Community
Intermediate
ziyarducziyarduc
1

automation-and-testing

Write and run automated tests for Unreal Engine projects across all test layers.

Community
Advanced
ziyarducziyarduc
1

worker-building-system

Implements UE5 build piece placement, material harvesting, and structure editing mechanics for a battle royale game.

Community
Intermediate
ziyarducziyarduc
1

ue5-auto-assistant

Routes natural-language Unreal Engine 5 requests to specialized skills and MCP tools.

Community
Intermediate
ziyarducziyarduc
1

levels-and-world-partition

Structure and stream Unreal Engine 5 worlds using World Partition, Data Layers, and Level Instances.

Community
Advanced
ziyarducziyarduc
1

nanite-and-rendering

Configure Nanite virtualized geometry and the UE5 rendering pipeline including VSM, TSR, and post-process settings.

Community
Advanced
ziyarducziyarduc
1

profiling-and-optimization

Diagnose Unreal Engine CPU, GPU, and memory bottlenecks using Unreal Insights, stat commands, and C++ instrumentation.

Community
Advanced
ziyarducziyarduc
1

save-and-load

Persist and restore Unreal Engine game state using USaveGame slots and actor serialization.

Community
Advanced
ziyarducziyarduc
1

editor-scripting-and-python

Automate Unreal Editor tasks using Python scripts, Blutility widgets, and editor subsystems.

Community
Advanced
ziyarducziyarduc
1

ai-and-navigation

Implement Unreal Engine AI controllers, Behavior Trees, NavMesh pathfinding, EQS, and AI Perception.

Community
Advanced
ziyarducziyarduc
1

audio-and-metasounds

Play and control 2D/3D audio in Unreal Engine using SoundWaves, SoundCues, MetaSounds, and Quartz.

Community
Advanced
ziyarducziyarduc
1

coding-standards

Write Unreal Engine C++ code conforming to Epic's official coding standard.

Community
Intermediate
ziyarducziyarduc
1

debugging-techniques

Diagnose Unreal Engine C++ gameplay bugs using DrawDebug helpers, Visual Logger, and Gameplay Debugger.

Community
Advanced
ziyarducziyarduc
1

ue5-ui-umg-slate

Implements UE5.6-UE5.8 UI features using UMG, Slate, and hybrid bridge widgets.

Community
Intermediate
ziyarducziyarduc
1

navigating-engine-source

Locate and verify exact Unreal Engine APIs, signatures, and module paths in on-disk engine source.

Community
Intermediate
ziyarducziyarduc
1

ue5-blueprint-workflow

Implements UE5.6-UE5.8 Blueprint graph features with deterministic node wiring and compile validation.

Community
Intermediate
ziyarducziyarduc
1

ue5-world-interaction

Implements UE5 pickup and spawner actors with overlap or trace detection and lifecycle control.

Community
Intermediate
ziyarducziyarduc
1

umg-and-slate

Build Unreal Engine game UI with UMG widgets, Slate, and CommonUI in C++.

Community
Advanced
ziyarducziyarduc
1

data-driven-design

Implement Unreal Engine gameplay data using DataTables, DataAssets, curves, and config-driven settings.

Community
Advanced
ziyarducziyarduc
1

materials-and-shaders

Author and drive Unreal Engine materials, instances, and runtime parameter changes in C++.

Community
Advanced

Frequently Asked Questions About Ziya Arduç

FAQPage Schema
What tasks can I accomplish with Ziya Arduç's Unreal Engine skills?▼

You can implement UE5 C++ gameplay systems including Actors, Components, Enhanced Input, Gameplay Ability System, multiplayer replication, save/load, AI behavior trees, Niagara VFX, MetaSounds, UMG/Slate UI, World Partition streaming, Nanite rendering, Chaos physics, animation, and packaging for Shipping builds.

Who are these Unreal Engine skills designed for?▼

They target Unreal Engine C++ developers, gameplay programmers, and technical designers working on UE 5.6-5.8 projects, including teams building networked games like the Bakırköy battle royale project with worker agents for weapons, building, AI bots, and map systems.

How do I use these skills in practice?▼

Invoke the skill matching your task—such as networking-and-replication for RPCs or materials-and-shaders for material parameters—and follow its C++ API guidance. The ue5-auto-assistant and ue5-module-router skills route ambiguous Unreal questions to the most precise dedicated skill automatically.

What engine versions and prerequisites do these skills require?▼

Skills target Unreal Engine 5.6 through 5.8 with C++ project setups. Prerequisites include familiarity with UObject reflection (UCLASS/UPROPERTY/UFUNCTION), module configuration via Build.cs and Target.cs files, and specific plugins like GameplayAbilities or the experimental Mover plugin where noted.

Do these skills cover testing, debugging, and deployment?▼

Yes. Dedicated skills cover automation testing (Spec tests, functional tests, CI runs), debugging with Visual Logger and Gameplay Debugger, logging with UE_LOG and assertions, profiling via Unreal Insights, and full cook/package/deployment pipelines using UAT BuildCookRun and IoStore chunking.