worker-building-system

Implements UE5 build piece placement, material harvesting, and structure editing mechanics for a battle royale game.

1|Updated Sep 6, 2026
One-click install
npx skills add https://github.com/ziyarduc/Baran-bk-game --skill worker-building-system-ziyarduc
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: worker-building-system
Source: https://github.com/ziyarduc/Baran-bk-game/tree/main/.agents/skills/worker-building-system
Command: npx skills add https://github.com/ziyarduc/Baran-bk-game --skill worker-building-system-ziyarduc

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve? It provides a dedicated worker agent specification for implementing the building/construction system in the Bakırköy BR Unreal Engine 5 project, covering build piece placement, material gathering, ghost previews, structure editing, turbo build, and destruction mechanics with consistent design constraints. ## Core Features & Use Cases - Build Piece System: Defines 4 piece types (Wall, Ramp, Floor, Half-Wall) with 3m grid snapping, support validation, and cascading destruction rules. - 3-Material Economy: Specifies Moloz, Tuğla, and Çelik materials with exact harvest rates, stack limits, HP values, and hardening times. - Edit System: Owner-only structure editing (door, window, half-cut, arch) with 0.4s animation and replicated mesh swapping. - Use Case: When a developer needs to implement or modify the BRBuildingComponent, BRBuildPiece, or BRBuildPreview C++ classes, this skill supplies the exact design values and constraints to follow. ## Quick Start Ask the agent to implement the build piece placement logic in BRBuildingComponent following the 3-material building system specification.

Frequently Asked Questions about worker-building-system

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement a Fortnite-style building system in Unreal Engine 5?▼

Create a BRBuildingComponent on the character for build mode, an ABRBuildPiece actor for placed structures, and a BRBuildPreview ghost mesh for placement validation. Pieces snap to a 3m grid, require support, and use green/red preview coloring for validity.

How many building materials does this system support?▼

Exactly 3 materials: Moloz (60 start / 100 max HP), Tuğla (80 / 200 HP), and Çelik (100 / 350 HP). The design explicitly forbids a fourth material, differing from Fortnite's four-material model.

How does structure destruction and cascading collapse work?▼

Each build piece is a destructible actor whose CurrentHP drops with damage and is destroyed at 0 HP. Pieces above a destroyed piece lose support and fall, causing cascading destruction. Shotguns deal 250% bonus damage and rockets destroy all pieces in splash radius.

Can players edit enemy build pieces in the edit system?▼

No, only the piece owner can edit a structure, and the player must be within 5 meters. Edits (door, window, half-cut, arch) take 0.4 seconds, swap the collision and visual meshes, retain current HP, and replicate to all clients.

Is the building system active in the Demo 1 MVP?▼

No, the building system is paused for Demo 1 to focus on shooting, movement, and 10-bot combat. Players and bots rely on natural environment cover such as vehicles, alleys, and street walls until development resumes.