What problem does it solve? Adding gameplay logic to Unreal Engine 5 Blueprints often fails due to duplicate input nodes, ambiguous pin connections, and unvalidated graph edits. This Skill provides a structured workflow for implementing Blueprint features with correct event entry, pin-level wiring, and compile verification. ## Core Features & Use Cases - Input Event Setup: Adds keyboard key events via a dedicated fast path with reuse_existing to prevent duplicate nodes, and supports Enhanced Input actions with mapping context registration. - Deterministic Graph Wiring: Connects exec pins before data pins, inspects exact pin names before connecting, and enforces a complete entry-to-output chain contract. - Failure Diagnosis: Provides targeted fixes for common symptoms like keys not firing, duplicate event triggers, failed pin connections, and broken compiles. - Use Case: When asked to add a jump-on-SpaceBar behavior to a character Blueprint, the Skill reuses or creates the input key event, wires the exec chain to the jump function, and validates the compile result. ## Quick Start Ask the assistant to implement a Blueprint feature such as binding a key press to a character action, and it will produce graph-level steps followed by exact node and pin wiring instructions.