scomofo
Community@scomofo
scomofo provides 89 skills covering the full game development lifecycle: GDD authoring, Godot QA, sprint orchestration, and AI-generated 2D game assets for browser games.
Agent Skills by scomofo
Showing 89 vetted skills indexed across 2 GitHub repositories.
design-ui
Designs polished, non-generic UI for TanStack Start, React, and Tailwind v4 apps.
game-ui-icons
Generates consistent game UI assets including buttons, panels, bars, wordmarks, and icon sets.
auth
Add user accounts and sign-in to a TanStack Start app via Better Auth.
generate2dmap
Generate layered 2D game maps with props, collision metadata, and parallax stages.
xai-api
Call the xAI API from server code for chat, image and video generation, and text-to-speech.
game-character-consistency
Generates consistent game character identity across turnarounds, variants, and multi-image sets.
game-animation-frames
Generates looping game animation frames and sprite sheets via a video-first pipeline.
controls
Validates player-visible control signs and prevents inverted A/D steering in browser games.
game-tilesets
Generates seamless tileable textures and terrain transition tilesets for game engines.
game-asset-core
Applies engine-ready defaults and verification discipline to game asset generation.
generate2dsprite
Generate and postprocess 2D game sprite sheets into transparent PNG and GIF animation assets.
video2dsprite
Convert 2D character stills into dense animation sprite sheets via image-to-video and chroma-key postprocessing.
neon
Integrates Neon Postgres with a PGLite fallback into a TanStack Start app.
building-games
Build playable browser games with canvas, three.js, and React Three Fiber.
multiplayer-p2p
Implements peer-to-peer realtime multiplayer over WebRTC data channels with database-backed signaling.
og
Generates share-card images, favicons, and PWA icons for apps deployed on grok.me.
imagine
Generates and edits images and videos using modality-specific Imagine tools with sandbox file paths.
threejs
Generates modern Three.js and TSL shader code using the official API reference.
day-one-patch
Select P1/P2 fixes for a safe day-one patch with rollback planning and QA gating.
asset-spec
Generate visual specs and AI prompts for game assets from design documents.
gate-check
Validates development phase transitions and outputs PASS, CONCERNS, or FAIL with blockers.
test-evidence-review
Evaluate automated test quality and manual evidence completeness for game story files.
sprint-status
Read sprint plans and story markers to report progress and stale work.
asset-audit
Audit Godot asset directories for naming, size, format, orphaned, and missing files.
Frequently Asked Questions About scomofo
FAQPage SchemaWhat tasks can I accomplish using scomofo's skills?▼
You can author GDDs and UX specs, generate architecture decision records, plan sprints, triage bugs, run Godot QA cycles, audit assets, and generate 2D sprites, tilemaps, character sheets, and UI icons. Newer skills also cover TanStack Start browser games, Neon Postgres persistence, auth, and WebRTC P2P multiplayer.
Who are scomofo's skills designed for?▼
Game developers, designers, QA leads, and producers working in Godot/GDScript or building browser games with TanStack Start, React, Tailwind v4, and Three.js. Team-* skills target cross-functional leads coordinating narrative, audio, combat, level design, release, and live-ops pipelines.
How do the game asset generation skills work at runtime?▼
Skills like generate2dsprite and generate2dmap call imagine_text_to_image to produce base art, then postprocess with magenta-background chroma-key cleanup into transparent PNG/GIF sheets. video2dsprite chains imagine_image_to_video with ffmpeg frame extraction for denser walk/run animation cycles.
What prerequisites or dependencies do these skills require?▼
Godot skills expect an engine-based repository with GDD, ADR, and story artifacts. Browser-game skills require the TanStack Start + React + Tailwind v4 + shadcn/Radix template; asset generation needs Imagine tools, auth uses the Grok broker, and persistence uses Neon Postgres with a local PGLite fallback.
Do scomofo's skills support multiplayer and 3D browser games?▼
Yes. multiplayer-p2p provides WebRTC full-mesh data channels signaled at /api/rtc for 2-8 player realtime games, while threejs supplies the official Three.js API and TSL shading reference for WebGL/WebGPU scenes, custom materials, shaders, and GLTF assets.