What problem does it solve? Browser game projects often need real sprite sheets and animation frames, but hand-drawing pixel art or cleaning up AI-generated sheets into engine-ready transparent assets is slow and error-prone. This Skill produces sprite art via text-to-image generation and deterministically converts raw magenta-background sheets into clean, aligned, transparent PNG frames and GIFs. ## Core Features & Use Cases - Sprite Sheet Generation: Creates pixel-art characters, NPCs, creatures, spells, projectiles, impacts, and props as structured grid sheets (2x2, 2x3, 4x4, and more) using imagine_text_to_image. - Deterministic Postprocessing: Python scripts perform magenta chroma-key cleanup, frame splitting, component filtering, scaling, feet/bottom alignment, and QC metadata export. - Bundle Workflows: Supports hero action bundles, spell bundles, unit bundles, and engine atlases assembled only after per-action visual QC passes. - Use Case: A developer building a side-view browser game asks for a hero with idle, run, shoot, and jump animations; the Skill generates one grid sheet per action, cleans each into transparent frames and GIFs, and keeps the projectile and muzzle flash as separate FX assets. ## Quick Start Ask the agent to generate a 2x2 idle animation sprite sheet for a pixel-art knight character and export transparent frames plus a looping GIF into the game's assets folder.