What problem does it solve? Creating smooth run, walk, or idle animation cycles for 2D game characters normally requires hand-drawing many intermediate poses. This Skill turns a single character still into a short in-place motion video, then extracts, chroma-keys, and samples the frames into dense sprite strips, grids, and preview GIFs. ## Core Features & Use Cases - Video-to-sprite pipeline: Generate a base still on a solid magenta background, animate it with an image-to-video tool, then postprocess frames with ffmpeg, Pillow, and numpy. - Dense frame sampling: Export 8, 16, 24, or 48-frame sets with feet-anchored normalization, horizontal strips, grids, and looping preview GIFs. - Magenta chroma-key cleanup: Flood-fill background removal with despill so sprites export as clean RGBA PNGs. - Use Case: You have a side-scroller hero and want a smoother 16-frame run cycle. Provide the character still, let the Skill animate it in place, and receive normalized sprite sheets plus a preview GIF ready for QC. ## Quick Start Ask the agent to turn your character still into a smooth side-view run cycle sprite sheet using the video2dsprite pipeline with 16 and 24 frame exports.