Kingsley
Community@ck42bb
built a lot of stuff over the years with other engineers, trying to step my game up and learn all the things. Focused on gamedev and procedurals at the moment.
Agent Skills by Kingsley
Showing 6 vetted skills indexed across 6 GitHub repositories.
vox-explainer
Generates narrated Vox-style explainer videos from a topic prompt using Atlas Cloud APIs and ffmpeg.
procedural-grass
Generate GPU-accelerated procedural grass fields in Three.js with wind and LOD.
procedural-weather
Generate procedural weather effects in Three.js using WebGPU compute and shaders.
procedural-starfield
Generate procedural night skies and celestial phenomena in Three.js.
max-headroom-newsreader
Build a browser-based AI newsreader with Three.js and Web Speech API.
procedural-clouds
Generate volumetric cloudscapes in Three.js using WebGPU raymarching with WebGL2 fallbacks.
Frequently Asked Questions About Kingsley
FAQPage SchemaWhat tasks can I accomplish with Kingsley's skills?▼
You can generate procedural grass fields with wind and LOD, weather effects, night skies and celestial phenomena, and volumetric cloudscapes in Three.js, build a browser-based AI newsreader with Web Speech API, and produce complete Vox-style explainer videos from a single topic prompt.
Who are these skills designed for?▼
These skills target game developers, creative coders, and web graphics engineers working with Three.js, WebGPU, and shaders, plus content creators who want to turn a topic, article, or report into a narrated explainer video with subtitles and music.
How does the vox-explainer video pipeline work?▼
Provide one topic prompt and the pipeline generates a script, keyframes via Seedream 5.0 Pro, animation via Gemini Omni Flash, voiceover via xAI TTS, and music via MiniMax Music 2.6, then assembles everything locally with ffmpeg through the Atlas Cloud API.
What rendering technologies do the procedural graphics skills require?▼
The graphics skills run on Three.js in the browser, using WebGPU compute and shaders for weather effects and raymarching for volumetric clouds, with WebGL2 fallbacks included so scenes still render on hardware without WebGPU support.
What are the prerequisites for using these skills?▼
The procedural graphics skills require a Three.js environment with WebGPU or WebGL2 browser support. The vox-explainer skill requires access to the Atlas Cloud API and local ffmpeg installation to assemble the final narrated video with subtitles and music.