procedural-weather

Community

Dynamic Three.js weather systems.

AuthorCK42BB
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill enables developers to easily integrate complex, dynamic, and visually stunning weather effects into Three.js applications without needing to write intricate shader code or particle system logic from scratch.

Core Features & Use Cases

  • GPU-Accelerated Particles: Realistic rain, snow, and dust storms using WebGPU compute for high performance.
  • Atmospheric Effects: Volumetric fog, lightning strikes, auroras, and rainbows.
  • Smooth Transitions: A state machine interpolates seamlessly between 12 distinct weather types (clear, rain, blizzard, sandstorm, etc.).
  • Use Case: Create an immersive open-world game scene where weather dynamically changes from a clear day to a sudden thunderstorm, complete with lightning and heavy rain, all while maintaining high frame rates.

Quick Start

Create a Three.js scene with gentle rain and ground fog.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: procedural-weather
Download link: https://github.com/CK42BB/procedural-weather-threejs/archive/main.zip#procedural-weather

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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