webgpu-threejs-tsl

Creates WebGPU-powered Three.js scenes with TSL shaders and node materials.

Updated Apr 17, 2026
One-click install
npx skills add https://github.com/Lutimi/claude2figma --skill webgpu-threejs-tsl-lutimi
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: webgpu-threejs-tsl
Source: https://github.com/Lutimi/claude2figma/tree/main/.cursor/skills/webgpu-threejs-tsl
Command: npx skills add https://github.com/Lutimi/claude2figma --skill webgpu-threejs-tsl-lutimi

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

WebGPU-enabled rendering with Three.js can be complex; this skill provides a guided approach to building GPU-accelerated scenes and custom shaders using TSL, enabling real-time visuals and compute in the browser.

Core Features & Use Cases

  • TSL-based node materials for WebGPU in Three.js
  • GPU compute workflows with compute shaders and instanced buffers
  • WGSL integration via wgslFn for custom functions and shader logic
  • Post-processing and render pipelines (formerly PostProcessing) for advanced effects

Quick Start

Run the provided examples to explore a complete WebGPU-Three.js workflow using TSL.

Frequently Asked Questions about webgpu-threejs-tsl

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build GPU-accelerated Three.js apps with TSL shaders?▼

You can build GPU-accelerated Three.js apps by utilizing TSL-based node materials and WebGPU render pipelines to execute real-time visual simulations directly in the browser.

How does WGSL integration work in WebGPU Three.js projects?▼

WGSL integration works via the wgslFn utility, allowing you to inject custom WGSL shader logic and functions directly into Three.js WebGPU node materials for advanced rendering.

Can I use compute shaders for real-time simulations in Three.js?▼

Yes, you can implement GPU compute workflows in Three.js using compute shaders and instanced buffers to process real-time simulations and complex visual data efficiently.

What is the best way to apply advanced post-processing effects in WebGPU?▼

The best way to apply advanced post-processing effects in WebGPU is by utilizing Three.js render pipeline capabilities, which enable complex visual effects through TSL shaders.

Does this WebGPU Three.js approach require specific browser environment support?▼

Yes, building WebGPU-powered Three.js projects requires environments that support WebGPU rendering, TSL utilities, and WGSL integration to properly execute GPU-accelerated graphics.

Why use TSL node materials instead of standard Three.js materials for WebGPU?▼

TSL node materials are required for WebGPU in Three.js because they provide the native GPU shader structure needed to enable accelerated rendering and compute workflows.