vrm-mtoon-outline
OfficialKeep VRM MToon outlines consistent across scales.
AuthorProject-N-E-K-O
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Outlines on VRM models using MToon can vary in thickness when models are scaled or when the camera zoom changes, leading to visually inconsistent renders.
Core Features & Use Cases
- Switch between worldCoordinates and screenCoordinates outline width modes to control how outlines scale with the model or with the screen.
- Programmatically inspect and adjust materials to ensure outlines are enabled and render correctly across a full scene traversal.
- Use Case: When importing a batch of VRM assets, quickly normalize outline thickness so all models appear coherent in a scene or a gallery.
Quick Start
Load your VRM scene, then run the adjustOutlineThickness function to switch to screen coordinates and set a suitable outlineWidthFactor for consistent previews.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: vrm-mtoon-outline Download link: https://github.com/Project-N-E-K-O/N.E.K.O/archive/main.zip#vrm-mtoon-outline Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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