vrm-springbone-physics

Official

Debug VRM SpringBone physics in three-vrm.

AuthorProject-N-E-K-O
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps developers identify and fix VRM SpringBone physics issues in three-vrm, such as hair and clothing physics behaving unnaturally.

Core Features & Use Cases

  • Delta-time aware physics: Correctly drive SpringBone updates using seconds-based delta time to prevent explosions.
  • Collider radius tuning: Provide adjustable collider radii to compensate for UniVRM export quirks.
  • Runtime scaling awareness: Ensure colliders scale with the VRM model when the scene or model is scaled.
  • Use Case: A developer loads a VRM model with hair physics that flies upward and applies the recommended fixes to stabilize the simulation.

Quick Start

  1. Load a VRM model and call initializeVRMPhysics(vrm) before starting the render loop.
  2. Use a THREE.Clock to obtain delta time, clamp it to 0.05 seconds, and call vrm.update(delta) each frame.
  3. Verify hair and clothing physics behave naturally after applying collider reduction and delta-time fixes.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: vrm-springbone-physics
Download link: https://github.com/Project-N-E-K-O/N.E.K.O/archive/main.zip#vrm-springbone-physics

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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