unity-primetween

Inspect PrimeTween installations and generate lifecycle-aware Unity tween animation scripts.

Updated May 20, 2026
One-click install
npx skills add https://github.com/yuse168/Roomies --skill unity-primetween-yuse168
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: unity-primetween
Source: https://github.com/yuse168/Roomies/tree/main/.agents/skills/unity-skills/skills/primetween
Command: npx skills add https://github.com/yuse168/Roomies --skill unity-primetween-yuse168

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Working with PrimeTween in Unity requires knowing which animation factories exist, what the current runtime configuration is, and how to write scripts that correctly own and stop their Tween or Sequence handles. This Skill removes the guesswork by inspecting the installed PrimeTween package and generating ready-to-use, lifecycle-safe animation code. ## Core Features & Use Cases - Installation & Config Inspection: Report whether PrimeTween is installed, its package version, visible core types, and the current global PrimeTweenConfig runtime values. - API Discovery: List public static factory methods from PrimeTween types (Tween, Sequence, Shake, PrimeTweenConfig) with optional prefix filtering. - Script Generation: Create Transform-focused MonoBehaviours that own their Tween handles and stop them on disable, or build Sequence.Chain/Sequence.Group scripts from a JSON step definition. - Use Case: You just added PrimeTween Free to a Unity project and want a scale-punch animation on a UI element. Ask the Skill to verify the installation, list available factories, then generate a Sequence script with your desired duration, ease, and cycle mode. ## Quick Start Ask the assistant to check whether PrimeTween is installed in this Unity project and then generate a PrimeTween sequence script that scales a Transform with an OutBack ease.

Frequently Asked Questions about unity-primetween

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check if PrimeTween is installed in my Unity project?▼

Use the primetween_get_status skill to report whether PrimeTween is installed, along with its package version, assembly, and visible core types. It requires the package com.kyrylokuzyk.primetween to be present in the project.

How to generate a PrimeTween animation script for Unity?▼

Use primetween_generate_tween_script for a single Transform tween or primetween_generate_sequence_script for chained and grouped sequences. You specify the class name, tween kind, duration, ease, and cycle mode, and the generator creates a MonoBehaviour that stops its handle on disable.

What PrimeTween animation types can the script generator create?▼

Generated scripts support Transform Position, LocalPosition, EulerAngles, LocalEulerAngles, and Scale tweens. For anything outside that set, run primetween_list_factories first to explore the available public static factory methods.

Does PrimeTween use reusable tween handles like DOTween?▼

No, PrimeTween handles are non-reusable. Generated scripts stop their owned live Tween or Sequence handle on disable instead of relying on a DOTween-style SetLink equivalent, keeping lifecycle management safe.

Can I read PrimeTween global settings at runtime?▼

Yes, primetween_get_config reads the current global runtime values exposed by PrimeTweenConfig. Note that this is runtime state, not a serialized project configuration asset, and the operation is read-only.