What problem does it solve? Unity developers using PrimeTween Free often need to verify the package installation, discover which animation factory methods are available, and write runtime animation scripts that correctly own and stop their Tween or Sequence handles. Doing this manually requires reading PrimeTween's API surface and remembering its lifecycle rules, which differ from DOTween. ## Core Features & Use Cases - Installation & Config Inspection: Report whether PrimeTween is installed, its package version, visible core types, and the current global runtime values exposed by PrimeTweenConfig. - API Discovery: List public static factory methods from PrimeTween API types (Tween, Sequence, Shake, PrimeTweenConfig) with optional prefix filtering. - Script Generation: Generate Transform-focused MonoBehaviour scripts that own their Tween or use Sequence.Chain/Sequence.Group, stopping live handles on disable. - Use Case: You want a scale punch animation on a UI element. Ask the agent to generate a PrimeTween sequence script with Scale tweens, and it produces a C# MonoBehaviour that auto-plays and cleans up its handle when disabled. ## Quick Start Ask the agent to check whether PrimeTween is installed in this Unity project and then generate a PrimeTween sequence script that scales a Transform with an OutBack ease.